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- Visual C++ 6 compile instructions for versions 0.60 up - Earlier versions - What to do after you compile Visual C++ 6 compile instructions (for versions 0.60 up): Step 1: Get the Final Frontier Trader VC6 dependencies from fftrader-devel-VC6.zip. This package includes: SDL 1.2.7 DLLs, libs, includes for VC6 SDL_mixer 1.2.5 DLLs, libs, includes for VC6 SDL_image 1.2.3 DLLs, libs, includes for VC6, EXCLUSIVELY precompiled against libpng 1.0.15 (fixes a win32 crash issue with PNGs) SDL_ttf 2.0.6 DLLs, libs, includes for VC6 SDL_gfx 2.0.10 DLLs, libs, includes for VC6 PHYSFS 1.0.0 DLLs, libs, includes for VC6 Step 2: Step 3: C:\SDL\SDL-1.2.7\Include C:\SDL\SDL_mixer-1.2.5\Include C:\SDL\SDL_image-1.2.3\Include C:\SDL\SDL_ttf-2.0.6\Include C:\SDL\SDL_gfx-2.0.10\Include C:\SDL\physfs-1.0.0\Include Now Show directories for Library files. Add these directories: C:\SDL\SDL-1.2.7\Lib C:\SDL\SDL_mixer-1.2.5\Lib C:\SDL\SDL_image-1.2.3\Lib C:\SDL\SDL_ttf-2.0.6\Lib C:\SDL\SDL_gfx-2.0.10\Lib C:\SDL\physfs-1.0.0\Lib NOTE: If you extracted the development files somewhere else, those are the directories you will have to add. You will only have to do this once unless you uninstall Visual C++. Step 4: Step 5: Earlier versions than 0.60 are no longer supported. What to do after you compile: Copy the DLLs from each of the packages you downloaded (found in their respective lib directories) to the project's root directory. |
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